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Shift from a purely object oriented design using a sort of MVC architecture to an Entity-Component System. Removal of old graphics and switch to single color placeholder tiles. Removal of the shooting mechanic and action controls with keys. Addition of proper touch controls, including gestures. Map generation using a slightly modified diamond-square algorithm.
I decided to try Entity Systems approach to designing game engines. Follow Functional Gaming on WordPress.
My first and preferred programming language is Python. Explains why - and I am fluent in C. I also have experience with Haskell. Page Also, I have developed some work with Qt.
Brennan Anderson wrote some amazing music after following along with the Tactics RPG project and was generous enough to share it with the rest of us. Thanks to him, we will go ahead and add a follow-up post that describes working with music.